井因此我决定我将张贴这, 当我戏耍与它如此... 织梦内容管理系统
什么您需要:
1 。KalOnline = p
2. KalOnline 客户
3. pk 密码
4. dat encrypter/decrypter 内容来自dedecms
所有这些事可能在别处被发现因此我将留下搜寻给您, 这个指南是关于不同事。
织梦好,好织梦
步骤1: Serverside 设定
好, 因此所有NPCs 被存放在在MainSvr/Config/InitNPC.txt 。句法为NPC 看起来象这: 本文来自织梦
(gennpc (索引I) (国家C) (种类K) (形状S) [ (HTML H)/(quest Q Q2) ] (远距传物TM TX TY TZ) (地图M) (xy X Y Z) (dir DX DY)) dedecms.com
I = NPC. 尝试的独特的索引由原始的Kal npcs 做它很远, 因为它也许发生新NPCs 将增加和您不想要冲突做您。
C = 252 为国际
K = 这里将是坚定的什么超文件dat 文件将叫从HTML 参量。Inix 有它被划分成一些类但因此我无法读韩文, 我无法翻译它很好: ] 但那不事关, 至于基本的NPC 正义使用 0
S = 这是将被使用为NPC 的模型。那里各种各样的数字在从 1-33 因此您可以试验怎么您的NPC 将出来(村庄卫兵或坟茔石头? ^^)
H = 这是任意的。这是链接对交谈文件在Data/HyperText/e/e.pk 在客户。您能或投入为时非零数字从文件那里或完全数字的名字。dat 的文件名和结构以后将被谈论在这个指南。
Q, Q2 = 任意太- 您能有或搜寻NPC 或正常NPC 。第一数字与Quest.txt 连接在, 您安排搜寻被定义。第二个我不是肯定的, 您能演奏与它和告诉我: ] 如此留下它在 1 。
TM, tx, ty, tz = 这里您能指定座标为您的NPC 远距传物您, 如果您叫正确作用为他。 dedecms.com
NPC 产生的M = 地图。有几张地图并且您能检查这从您的字符座标在数据库, 或参考从其它NPCs 已经被定义。但正义fyi, 0 是外部区域: ]
x, y 、z, DX, dy = 座标和方向。正义键入/coordinates ingame 并且您能得到您的座标: ] 为方向主要被使用X 和Y 座标, 但当您要您的NPC 看其它方式, 正义戏耍与他们 dedecms.com
好我们那么现在有一个NPC 设定在并且它不显示任何错误。那么对下步。
步骤2: Clientside 设定 copyright dedecms
当然NPC 将由球员看见既使客户不包含它的名字和其它事。但它将显示因为零位和您无法与它谈话。如此我们将做一个补丁为客户。
提取文件在config.pk 和e.pk 某处。首先我们将增加NPCs 名字在客户。这被存放在 消息e.dat。解码它, 打开它在笔记薄和发现包含npc 名字的零件。增加列看起来象这的在那部份的结尾: 内容来自dedecms
(npcname I "我的新NPC")
I = 您指定在及早的独特的身份证。 dedecms.com
关闭dat, 之外它, 再编成密码它和投入它回到config.pk 。
其次我们将增加风俗dialogue/html 为我们的NPC, 因此我们能与它谈话: ] 这些文件被存放在e.pk 因此我们需要提取那。您能那里看被命名的许多文件 织梦内容管理系统
sKNNNNN.dat
K = 种类, 因此当您做了NPC 以亲切的参量0, 文件将被命名s0...
NNNNN = 一个独特的数字为指定的对话。这您增加了在HTML 参量在。如果它是例如700, 文件将被命名s000700.dat (种类0 ofc) 。
织梦好,好织梦
现在句法为文件是:
copyright dedecms
代码:
(filechk file_ver (country_type 英语) (文件名sKNNNNN)) (背景(字体12) (套270) (链接系统(param (宽度270) (高度255) (样式标题边缘系统vscroll) (说明"说明") (布局剧本)))) (框架(字体12) (线"文本文本文本") (线"blablabla") (线"") (链接(文本"[ 进入商店] 放弃了购物") (param 装载"商店" S)) (链接(文本"告诉我某事更") (param 装载"sKNNNNN" )) (链接(文本"远距传物我某处") (param 装载"teleportNPC1")) (链接接近(文本"[ 末端谈话] 再见")))
现在观看为您能改变这里的事。您能改变很多: ] 从布局对什么是前述并且什么做着。 本文来自织梦
说明是对话窗口ofc 的说明: ]
您能增加线以文本与(线"xxx")
(param 装载"商店" S) = S 是数字如果商店。商店被定义在macro.dat 和不被盖在这个指南, 但您能推测它; ]
(param 装载"sKNNNNN") 装载的一个另外对话窗口(sKNNNNN.dat 文件) 您能如此做一次大交谈这样: ]
(param 装载"teleportNPC1") = 远距传物您对您指定在的座标。
(链接接近... 结束对话: ]
本文来自织梦
之外这个文件以正确文件名, 编成密码它和投入它入e.pk 。
并且如果您未犯某一错误(或如果我未做错误事: >), 您应该有您自己的NPC 产生入kalworld: ]
dedecms.com
如果有任何差错在这个指南, 请改正我, 因为我并且是人并且人做错误= P
dedecms.com
cya 下次
/////////////////////////////////////////////////////////////
英文原文 织梦内容管理系统
[ Guide ] How to make your own NPCs: ] - 09-24-2006, 04:12 PM
dedecms.com
-------------------------------------------------------------------------------- 本文来自织梦
Well so I decided I'll post this, while I've been playing around with it so... 本文来自织梦
What you need:
1. KalOnline server =p
2. KalOnline client
3. pk password
4. dat encrypter/decrypter
织梦内容管理系统
All these things can be found elsewhere so I'll leave the searching to you, this guide is about something different.
织梦内容管理系统
Step 1: Serverside setup
本文来自织梦
OK, so all NPCs are stored on the server in MainSvr/Config/InitNPC.txt. The syntax for a NPC looks like this:
(gennpc (index I) (country C) (kind K) (shape S) [ (html H)/(quest Q Q2) ] (teleport TM TX TY TZ) (map M) (xy X Y Z) (dir DX DY))
织梦好,好织梦
I = unique index of the NPC. try to make it far away from the original Kal npcs, because it might happen that new NPCs will be added and you don't want conflicts do you.
C = 252 for international version
K = here will be determined what hypertext dat files will be called from html parameter. Inix has it divided into some classes but hence I can't read korean, I can't translate it very well: ] but that doesn't matter, for a basic NPC just use 0
S = this is the model that will be used for the NPC. There are various numbers from 1-33 so you can try out how your NPC will come out (a village guard or a tomb stone? ^^)
H = this is optional. It's a link to the conversation file in Data/HyperText/e/e.pk in the client. You can either put the last non zero numbers from the name of the file there or the complete number. The filename and structure of the dat will be discussed later in this guide.
Q, Q2 = optional too - you can have either a quest NPC or a normal NPC. The first number links to the Quest.txt on the server, where you have quests defined. The second one I'm not sure, you can play with it and let me know: ] So leave it at 1 by default.
织梦好,好织梦
OK so now we have a NPC set up in a server and it doesn't show any errors. So on to the next step.
Step 2: Clientside setup 织梦内容管理系统
Of course a NPC will be seen by the player even if the client doesn't contain its name and other things. But it will show as NULL and you can't talk to it. So we will make a patch for the client.
Extract the files in config.pk and e.pk somewhere. First we will add the NPCs name in the client. This is stored in the message-e.dat. Decrypt it, open it in notepad and find the part which contains the npc names. Add a row at the end of that part that looks like this:
(npcname I "My New NPC")
I = the unique ID you specified on the server earlier. 织梦好,好织梦
Close the dat, save it, encrypt it again and put it back into the config.pk. 本文来自织梦
Next we will add the custom dialogue/html for our NPC, so we can talk to it: ] These files are stored in e.pk so we need to extract that. There you can see lots of files that are named
dedecms.com
SKNNNNN.dat
本文来自织梦
K = kind, so when you made an NPC with kind parameter 0, the file will be named s0...
NNNNN = a unique number for the given dialogue. This you have added in the html parameter in the server. if it's for example 700, the file will be named s000700.dat (kind 0 ofc). 本文来自织梦
Now the syntax for the file is: 织梦内容管理系统
Code:
(filechk file_ver (country_type ENG) (filename sKNNNNN))
(background (font 12) (wrap 270) (link system (param (width 270)
(height 255) (style title edge system vscroll) (caption "Caption")
(layout script)))) (frame (font 12) (line "text text text") (line
"blablabla") (line "") (link (text "[ Enter Store ] Let's go
shopping") (param load "store" S)) (link (text "Tell me something
more") (param load "sKNNNNN" )) (link (text "Teleport me
somewhere") (param load "teleportNPC1")) (link close (text "[ End
Talking ] Bye Bye")))
Now watch out for the things you can change here. You can change a lot: ] From the layout itself to what's being said and what's being done.
Caption is a caption of the dialog window ofc: ]
You can add lines with text with the (line "xxx")
(param load "store" S) = S is the number if the store. Stores are defined in macro.dat and are not covered in this guide, but you can figure it out; ]
(param load "sKNNNNN") loads a different dialogue window which (a sKNNNNN.dat file) so you can make a large conversation this way: ]
(param load "teleportNPC1") = teleports you to the coordinates you specified on the server.
(link close... closes the dialogue: ] 织梦好,好织梦
Save this file with the correct filename, encrypt it and put it into the e.pk.
And if you haven't made some mistake (or if I haven't done something wrong:>), you should have your own NPC spawned into kalworld: ]
If there are any mistakes in this guide, please correct me, as I'm also a human and humans make errors =P 织梦好,好织梦
Cya next time 织梦好,好织梦
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